![]() ![]() It's important to keep balance when messing with color multiplier. You can make your graphics vivid in color or have it in black in white. ![]() The higher the better, though do not increase it by massive amounts!ģ) Color Multiplier Is what it sounds like. The lower the number on the brightness the better, though do not decrease it by massive amounts!Ģ) Increase your contrast. What we're going to start with is ColorModification enable it.Ī: Press Q then click on Post Process>Shaders>ColorModificationġ) Start with the brightness. Hence why I stress on your exploration to this system. If you haven't figured it out yet, the PPS is to your liking: it's subjective. Allow yourself to create your own settings: there is a reason as to why I do not solely offer a set of settings. Allow "Post Processing" to take majority of the graphical enhancement with the addition of complementary addons-lens flares, flares, maps, effects just to name a few. Explore! This guide was made to offer the basic comprehensions to the Post Processing System do not limit yourself. Do not narrow yourself down to the offered settings I have mentioned throughout the guide nor to the guide itself. This guide is not at par with garry's mod recently added addons, therefore this guide is limited albeit, this mod is not entirely futile and can still be a strong resource to beginning your graphical improvements. Unfortunatley I have not remained relevant with this topic, though I would love to upload more community images, other screenshots taken at my leisurly time, interact with the community, and overall improve my guide so it may be coherent and easily procedured, lest puzzlement to my new and former viewers, I am unable to do so. The is guide is mainly focusing on the shades (which is the way to change your Gmod graphics). Unchecking these options may increase performance on low-end systems that cannot handle drawing many of the listed effects.Ĭheckbox to indicate whether you will draw the particle effects from thrusters.Ĭheckbox to indicate whether you will draw hoverball tool entities.Ĭheckbox to indicate whether you will draw Camera tool entities.Ĭheckbox to indicate whether you will draw player physgun beams.-The guide will show you on how to use the post processing tab. These options are checkboxes to enable or disable the drawing of certain effects and props. Color is in "r,g,b" (red green blue) format- the first number input corresponds to the color's "red" value, the second to the "green" value, and the third to the "blue" value. The color-picker box and 3 number input fields represent the color the fog will be.
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